Marketing and Innovation Management
After the course the students should fulfill the following learning goals:
Knowledge
Students should have:
- knowledge and understanding about service- and experience economy and its factors and processes
- knowledge about innovation, production and consume of service and experiences
- knowledge about diemtions and tools for service- and experience design/innovation
Skills
Students should:
- be able to contribute in the creation of service and experience products where the immaterial is central
- show understanding of how customers actively can contribute in the co-creation of own and firms value
- be able to use different tools/methods for design, innovation and marketing k
General competenece:
- Increased ability to find and use relevant literature, and to present it orally and written.
The sum consist of the following:
- Obligatory task (1-3 students, oral presentation), pass/non-pass.
- Portfolio exam (innovation case with three main parts each with subtasks) - group (3-4 students), counts 50/100. A-F
- Oral - indiviudal exam, counts 50%100, A-F
A written version of the case report in the oral exam. Other tools for the oral exam might be informed about later. Generating an answer using ChatGPT or similar artificial intelligence and submitting it wholly or partially as one's own answer is considered cheating.
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A written version of the case report in the oral exam. Other tools for the oral exam might be informed about later.
Two bilingual paper dictionaries are allowed.
Simple calculator is allowed
Artificial intelligence may only be used in accordance with Nord University’s guidelines for the use of generative artificial intelligence (AI) in studies, unless otherwise specified in the course description.
Practical information and guidelines for the exam.
